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f5gbu9yed7gh
Posted: Sat 5:39, 06 Nov 2010
Post subject: Archavon Fight Strategy
The fight starts with both tanks engaging Archavon and fighting for threat to ensure both are ahead of all other players. Ranged DPS and healers need to spread out around the room to minimize the damage taken from Archavon’s AOE abilities. While you should have some distance between everyone, you also want to
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be close together so that everyone can be healed and players are not running all over. Once everyone is in place DPS can lay into Archavon.
When rock spikes are shot at a ranged player if no one else is near simply stand in place and take the hits. If someone is near, move away from them. If someone in melee is targeted, the tank should move the boss away, while the targeted player gold aion moves away in an opposite direction. In general though,
buy aion gold
, you want as few people moving as possible.
When Archavon leaps at a player and places a choking cloud, everyone simply needs to move out of the cloud area and wait for Archavon to return to the tank. The distance and time that it takes Archavon to return is based on how far players warhammer gold are standing apart. This means that while you should not group up, you should also not stand 30+ yards away from each other.
When Archavon lunges at a tank and removes them from the fight, the other tank simply picks up tanking duty. When the first tank is release they can either become the off tank waiting to resume tanking the next time Archavon lunges or if they are geared significantly better, taunt off the other tank and resume being the main tank.
That’s all there is to the fight. Keep in mind that you need to have enough DPS to down him quickly as you only have 5 minutes before he enrages and starts one-shotting players. You do not
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need a huge amount of DPS though since he only has 2.3 million health in 10 player raids and 10 million in 25 player raids. If all DPS players are above 2,000 DPS each you will have more than enough to beat the enrage timer.
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